


Horrific, if not a little hilariousįive years on, and it’s still brutally satisfying to lop limbs off, break and smash appendages and watch zombies jiggle and dance to the tune of your electrified machete. The real draw comes with its visceral, heavy combat style. The main narrative was never its real strong point, nor was really anything to do with the dialogue and script either, but that’s beside the point. You’ll have stamina, weapon durability and a myriad of zombie archetypes to contend with on your quest to leave the, once beautiful, island of Banoi. Played in first person, Dead Island, and Riptide, focuses heavily on melee combat with the hordes of shambling undead. If you’ve never played the originals, they act as a precursor to the excellent Dying Light, and therefore share many key features.

Let’s hope the newly released, re-mastered version helps get us into the swing of things. Unfortunately however, technical issues did hold Dead Island back leading to a rather split opinion on the game depending on whether you could look past its foibles. An excellent, if not slightly ‘unrepresentative’ initial trailer for the game ensured strong sales and led to quite the devout following it received. Whilst the original releases of both Dead Island, and its pseudo expansion/sequel, Dead Island Riptide were both addictively fun games, they weren’t without their problems.
